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(a) What are the advantages of android operating system?
There are several advantages of the Android operating system, some of which include:
- Customization: Android offers a high degree of customization, allowing users to personalize their devices to suit their needs and preferences. Users can customize their home screens, install third-party launchers, and use widgets to access their favorite apps easily.
- Open source: Android is an open-source operating system, meaning that its source code is freely available for developers to modify and use. This has led to a thriving ecosystem of apps, ROMs, and customizations.
- App Store: The Google Play Store offers a vast selection of apps, including both free and paid options. This makes it easy for users to find and download the apps they need for their daily lives.
- Multi-tasking: Android allows for easy multitasking, enabling users to switch between apps quickly and efficiently. This is especially useful for productivity, as users can work on multiple tasks simultaneously.
- Compatibility: Android is compatible with a wide range of devices, from low-end smartphones to high-end tablets. This makes it a versatile operating system that can be used on a variety of devices.
- Google Services: Android integrates seamlessly with Google’s suite of services, including Gmail, Google Drive, Google Maps, and Google Assistant. This makes it easy for users to access and use these services on their devices.
(b) List and Explain components of android SDK.
The Android SDK (Software Development Kit) is a collection of software tools that developers use to create Android applications. The SDK includes several components that provide different functionalities, and they are:
- Android Studio: Android Studio is the primary tool for Android application development. It is an integrated development environment (IDE) that provides developers with a graphical user interface for building, debugging, and testing Android apps.
- Android SDK Tools: The Android SDK Tools are a set of command-line tools used for building and debugging Android applications. These tools include Android Debug Bridge (ADB), Android Asset Packaging Tool (AAPT), and Android Emulator.
- Android SDK Platform-Tools: The Android SDK Platform-Tools are a set of command-line tools used for interacting with an Android device or emulator. These tools include ADB, Fastboot, and Systrace.
- Android SDK Build-Tools: The Android SDK Build-Tools are a set of tools used for building Android applications. These tools include the Android Asset Packaging Tool (AAPT), the Android Debugging Bridge (ADB), and the Dalvik Debug Monitor Server (DDMS).
- Android SDK Platforms: The Android SDK Platforms are collections of tools and libraries that developers use to create Android apps. They include the Android API, which provides access to the Android framework, and various other components like the Android Support Library, Google Play Services, and Android System Images.
- Android Virtual Device (AVD) Manager: The AVD Manager is a tool that allows developers to create and manage Android Virtual Devices (AVDs). An AVD is an emulator instance that enables developers to test their applications on different Android versions, device configurations, and screen sizes.
(c) Explain the android architecture in detail.
The Android architecture is a layered architecture that is designed to provide a robust and flexible operating system for mobile devices. It is based on the Linux kernel and includes several layers of software components. The following is a detailed explanation of the Android architecture:
- Linux Kernel Layer: This layer is the foundation of the Android architecture. It provides essential features such as memory management, process management, and security. The Linux kernel layer also provides support for hardware drivers and network protocols.
- Hardware Abstraction Layer (HAL): This layer provides a standardized interface between the hardware and the upper layers of the Android architecture. It abstracts the hardware-specific details and provides a consistent API for device drivers.
- Native Libraries: These libraries are written in C/C++ and provide access to the hardware features of the device. Examples of native libraries include the Media Framework, OpenGL ES, and SQLite.
- Android Runtime: The Android Runtime (ART) is a virtual machine that executes the Dalvik bytecode used by Android applications. It compiles the bytecode into machine code when an application is installed, which results in improved performance compared to the previous Dalvik virtual machine.
- Java API Framework: The Java API framework provides a rich set of APIs for developers to build Android applications. The APIs include classes for user interface (UI), data storage, networking, and multimedia.
- System Applications: These are the pre-installed applications that come with Android devices. Examples include the phone app, messaging app, and browser.
- Application Framework: The Application Framework provides a set of high-level services for building Android applications. These services include the Activity Manager, Content Provider, and Notification Manager.
- Applications: Finally, the top layer of the Android architecture is the applications layer. This layer includes the applications that users download from the Google Play Store or other sources. Applications can be developed in Java or Kotlin and can use the Android API to access the device’s hardware features and system services.
(a) Explain Android Virtual Devices (AVD).
An Android Virtual Device (AVD) is a software-based emulation of an Android device that runs on a computer. It is a tool provided by the Android SDK that allows developers to test their applications on different Android versions, device configurations, and screen sizes without needing access to a physical device.
An AVD is created and managed using the Android Virtual Device (AVD) Manager, which is included in the Android SDK. Developers can create multiple AVDs to test their applications on different versions of Android, with different screen sizes and resolutions, and with different hardware configurations.
Each AVD includes an emulator, which simulates the device hardware and provides a virtual environment for running Android applications. The emulator uses the Android SDK tools to create a virtual device image that includes the Android operating system, system libraries, and pre-installed applications.
Once an AVD is created, developers can launch it using the emulator, which provides a graphical user interface for interacting with the virtual device. Developers can use the emulator to install, run, and debug their applications, and to simulate different device configurations and user scenarios.
(b) Explain Date and Time picker with its methods.
The DatePicker allows the user to select a specific date from a calendar view, while the TimePicker allows the user to select a specific time with an hour and minute picker. Both widgets can be used together to select a specific date and time.
To use the Date and Time Picker in an Android application, developers can use the DatePicker and TimePicker widgets provided by the Android framework. These widgets can be added to a layout file using XML or programmatically added to a view hierarchy.
Here are some methods that can be used with the DatePicker and TimePicker widgets:
- DatePicker
init(int year, int monthOfYear, int dayOfMonth, DatePicker.OnDateChangedListener onDateChangedListener)
– Initializes the DatePicker with the given year, month, and day, and sets an OnDateChangedListener to be notified of changes to the date.getYear()
– Returns the currently selected year in the DatePicker.getMonth()
– Returns the currently selected month in the DatePicker (0-11).getDayOfMonth()
– Returns the currently selected day in the DatePicker (1-31).
- TimePicker
setCurrentHour(Integer currentHour)
– Sets the current hour for the TimePicker.getCurrentHour()
– Returns the current hour selected in the TimePicker.setCurrentMinute(Integer currentMinute)
– Sets the current minute for the TimePicker.getCurrentMinute()
– Returns the current minute selected in the TimePicker.
(c) Write both XML code and android program to display a circular
progress bar.
Here’s how you can display a circular progress bar in both XML and Android program:
- XML code:
To display a circular progress bar in XML code, you can use the <ProgressBar>
element and set its style
attribute to @style/Widget.AppCompat.ProgressBar
. You can also customize the appearance of the progress bar by setting its android:indeterminateTint
attribute to a color value.
<ProgressBar
android:id="@+id/progressBar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
style="@style/Widget.AppCompat.ProgressBar"
android:indeterminateTint="@color/colorAccent"
/>
- Android program:
To display a circular progress bar in Android program, you can create an instance of the ProgressBar
class and set its style and color attributes programmatically. You can then add the progress bar to your layout using a FrameLayout
.
ProgressBar progressBar = new ProgressBar(context, null, android.R.attr.progressBarStyleLarge);
progressBar.setIndeterminate(true);
progressBar.getIndeterminateDrawable().setColorFilter(ContextCompat.getColor(context, R.color.colorAccent), PorterDuff.Mode.SRC_IN);
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT);
layoutParams.gravity = Gravity.CENTER;
frameLayout.addView(progressBar, layoutParams);
(c) Develop the registration form that includes the following data in the
GUI.
To create a registration form in Android, you can follow the below steps:
- Open Android Studio and create a new project.
- Create a new layout file in the res/layout folder and name it as registration_form.xml.
- In the registration_form.xml file, add the following code:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Registration Form"
android:textAppearance="?android:attr/textAppearanceLarge" />
<EditText
android:id="@+id/editTextName"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter Name" />
<EditText
android:id="@+id/editTextUsername"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter Username" />
<EditText
android:id="@+id/editTextPassword"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter Password"
android:inputType="textPassword" />
<EditText
android:id="@+id/editTextRepeatPassword"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Repeat Password"
android:inputType="textPassword" />
<Button
android:id="@+id/buttonRegister"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Register" />
</LinearLayout>
- In the MainActivity.java file, add the following code:
public class MainActivity extends AppCompatActivity {
EditText editTextName, editTextUsername, editTextPassword, editTextRepeatPassword;
Button buttonRegister;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.registration_form);
editTextName = findViewById(R.id.editTextName);
editTextUsername = findViewById(R.id.editTextUsername);
editTextPassword = findViewById(R.id.editTextPassword);
editTextRepeatPassword = findViewById(R.id.editTextRepeatPassword);
buttonRegister = findViewById(R.id.buttonRegister);
buttonRegister.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
String name = editTextName.getText().toString();
String username = editTextUsername.getText().toString();
String password = editTextPassword.getText().toString();
String repeatPassword = editTextRepeatPassword.getText().toString();
// TODO: Check if all fields are filled and passwords match
// TODO: Save user information to database or server
}
});
}
}
- Run the app to see the registration form in action.
(a) Explain AndroidManifest.xml file.
The AndroidManifest.xml
file is an essential configuration file for Android applications. It is located at the root of the project directory and contains metadata about the application, such as its name, package name, version, permissions, and activities.
Here are some of the key components that are defined in the AndroidManifest.xml
file:
- Package Name: The package name uniquely identifies the application on the device and is used to install and launch the application.
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myapp">
- Permissions: The
AndroidManifest.xml
file lists all the permissions that the application requires to perform certain tasks, such as accessing the internet or reading contacts.
<uses-permission android:name="android.permission.INTERNET"/>
- Activities: The
AndroidManifest.xml
file defines all the activities that the application contains. Each activity is represented by an<activity>
element and specifies its name, label, theme, and other attributes.
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:theme="@style/AppTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
- Services: The
AndroidManifest.xml
file also defines all the services that the application provides. Each service is represented by a<service>
element and specifies its name, description, and other attributes.
<service
android:name=".MyService"
android:description="@string/service_description"
android:enabled="true"
android:exported="false"/>
- Broadcast Receivers: The
AndroidManifest.xml
file can also define all the broadcast receivers that the application contains. Each receiver is represented by a<receiver>
element and specifies its name, description, and other attributes.
<receiver
android:name=".MyReceiver"
android:description="@string/receiver_description">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED"/>
</intent-filter>
</receiver>
(b) Explain Linear Layout with attributes.
LinearLayout
is one of the most commonly used layout managers in Android, which allows you to organize views in a linear direction, either horizontally or vertically. In a LinearLayout
, each view is arranged one after another in a single line.
Here are some of the key attributes of LinearLayout
:
android:orientation
: This attribute sets the orientation of the layout. You can set it to eitherhorizontal
orvertical
.
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
android:layout_weight
: This attribute specifies the weight of the view in the layout. It determines how much space the view takes up in the layout relative to other views.
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Button"
android:layout_weight="1"/>
android:gravity
: This attribute specifies the gravity of the layout. You can use it to align the views inside the layout either horizontally or vertically.
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical">
android:layout_margin
: This attribute specifies the margin of the view from its parent layout. You can use it to set the margin of the view on all sides.
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Button"
android:layout_margin="16dp"/>
android:layout_gravity
: This attribute specifies the gravity of the view inside its parent layout. You can use it to align the view either horizontally or vertically inside the layout.
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Button"
android:layout_gravity="center_horizontal"/>
(c) Develop a simple calculator using table layout.
Designing the Calculator layout
Open the activity_main.xml layout file, we will create our layout using Button and TextView controls. The layout code snippet is shown below.
<?xml version="1.0" encoding="utf-8"?> <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.jackrutorial.calculatorexample.MainActivity"> <TableLayout android:layout_width="match_parent" android:layout_height="wrap_content"> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <TextView android:id="@+id/txtResult" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_span="4" android:layout_gravity="right" /> </TableRow> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <EditText android:id="@+id/edtInput" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_span="4" android:layout_gravity="right" android:inputType="number" /> </TableRow> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <Button android:id="@+id/btnCE" android:text="CE" /> <Button android:id="@+id/btnC" android:text="C" /> <Button android:id="@+id/btnDelete" android:text="Delete" android:layout_span="2" /> </TableRow> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <Button android:id="@+id/btnNumber7" android:text="7" /> <Button android:id="@+id/btnNumber8" android:text="8" /> <Button android:id="@+id/btnNumber9" android:text="9" /> <Button android:id="@+id/btnNumberAdd" android:text="+" /> </TableRow> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <Button android:id="@+id/btnNumber4" android:text="4" /> <Button android:id="@+id/btnNumber5" android:text="5" /> <Button android:id="@+id/btnNumber6" android:text="6" /> <Button android:id="@+id/btnNumberSub" android:text="-" /> </TableRow> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <Button android:id="@+id/btnNumber1" android:text="1" /> <Button android:id="@+id/btnNumber2" android:text="2" /> <Button android:id="@+id/btnNumber3" android:text="3" /> <Button android:id="@+id/btnNumberMul" android:text="*" /> </TableRow> <TableRow android:layout_width="wrap_content" android:layout_height="wrap_content" > <Button android:id="@+id/btnNumber0" android:text="0" /> <Button android:id="@+id/btnDot" android:text="." /> <Button android:id="@+id/btnResult" android:text="=" /> <Button android:id="@+id/btnNumberDiv" android:text="/" /> </TableRow> </TableLayout> </android.support.constraint.ConstraintLayout>
Main Activity
Change MainActivity activity code to the following.
package com.jackrutorial.calculatorexample; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class MainActivity extends AppCompatActivity { Button btnNumber0; Button btnNumber1; Button btnNumber2; Button btnNumber3; Button btnNumber4; Button btnNumber5; Button btnNumber6; Button btnNumber7; Button btnNumber8; Button btnNumber9; TextView txtResult; EditText edtInput; Button btnCE; Button btnC; Button btnDelete; Button btnAdd; Button btnSub; Button btnMul; Button btnDiv; Button btnDot; Button btnResult; double val1=Double.NaN; double val2; String ACTION; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); btnNumber0 = (Button) findViewById(R.id.btnNumber0); btnNumber1 = (Button) findViewById(R.id.btnNumber1); btnNumber2 = (Button) findViewById(R.id.btnNumber2); btnNumber3 = (Button) findViewById(R.id.btnNumber3); btnNumber4 = (Button) findViewById(R.id.btnNumber4); btnNumber5 = (Button) findViewById(R.id.btnNumber5); btnNumber6 = (Button) findViewById(R.id.btnNumber6); btnNumber7 = (Button) findViewById(R.id.btnNumber7); btnNumber8 = (Button) findViewById(R.id.btnNumber8); btnNumber9 = (Button) findViewById(R.id.btnNumber9); txtResult = (TextView) findViewById(R.id.txtResult); edtInput = (EditText) findViewById(R.id.edtInput); btnCE = (Button) findViewById(R.id.btnCE); btnC = (Button) findViewById(R.id.btnC); btnDelete = (Button) findViewById(R.id.btnDelete); btnAdd = (Button) findViewById(R.id.btnNumberAdd); btnSub = (Button) findViewById(R.id.btnNumberSub); btnMul = (Button) findViewById(R.id.btnNumberMul); btnDiv = (Button) findViewById(R.id.btnNumberDiv); btnDot = (Button) findViewById(R.id.btnDot); btnResult = (Button) findViewById(R.id.btnResult); btnCE.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(null); } }); btnC.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { val1 = Double.NaN; txtResult.setText(null); edtInput.setText(null); } }); btnDelete.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String number = edtInput.getText().toString(); if(number != null && number.length() > 0){ number = number.substring(0, number.length() - 1); } edtInput.setText(number); edtInput.setSelection(edtInput.getText().length()); } }); btnAdd.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { ACTION = "+"; if(!Double.isNaN(val1)){ val2 = Double.parseDouble(edtInput.getText().toString()); val1 = val1 + val2; } else { val1 = Double.parseDouble(edtInput.getText().toString()); } txtResult.setText(val1 + " + "); edtInput.setText(null); } }); btnSub.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { ACTION = "-"; if(!Double.isNaN(val1)){ val2 = Double.parseDouble(edtInput.getText().toString()); val1 = val1 - val2; } else { val1 = Double.parseDouble(edtInput.getText().toString()); } txtResult.setText(val1 + " - "); edtInput.setText(null); } }); btnMul.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { ACTION = "*"; if(!Double.isNaN(val1)){ val2 = Double.parseDouble(edtInput.getText().toString()); val1 = val1 * val2; } else { val1 = Double.parseDouble(edtInput.getText().toString()); } txtResult.setText(val1 + " * "); edtInput.setText(null); } }); btnDiv.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { ACTION = "/"; if(!Double.isNaN(val1)){ val2 = Double.parseDouble(edtInput.getText().toString()); val1 = val1/val2; } else { val1 = Double.parseDouble(edtInput.getText().toString()); } txtResult.setText(val1 + " / "); edtInput.setText(null); } }); btnResult.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { if(ACTION != null && ACTION.equals("+")){ double result = val1 + Double.parseDouble(edtInput.getText().toString()); txtResult.setText(null); edtInput.setText(String.valueOf(result)); } else if(ACTION != null && ACTION.equals("-")){ double result = val1 - Double.parseDouble(edtInput.getText().toString()); txtResult.setText(null); edtInput.setText(String.valueOf(result)); } else if(ACTION != null && ACTION.equals("*")){ double result = val1 * Double.parseDouble(edtInput.getText().toString()); txtResult.setText(null); edtInput.setText(String.valueOf(result)); } else if(ACTION != null && ACTION.equals("/")){ double result = val1 / Double.parseDouble(edtInput.getText().toString()); txtResult.setText(null); edtInput.setText(String.valueOf(result)); } ACTION = null; val1 = Double.NaN; edtInput.setSelection(edtInput.getText().length()); } }); btnNumber0.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "0"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "1"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "2"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "3"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "4"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "5"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "6"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "7"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "8"); edtInput.setSelection(edtInput.getText().length()); } }); btnNumber9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "9"); edtInput.setSelection(edtInput.getText().length()); } }); btnDot.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { edtInput.setText(edtInput.getText() + "."); edtInput.setSelection(edtInput.getText().length()); } }); } }
OR
(a) Explain drawable resources in android.
In Android, drawable resources refer to image files that can be used as backgrounds, icons, or any other kind of graphic element in an Android app. These resources are placed in the res/drawable
folder of the project.
There are several types of drawable resources in Android, including:
- Bitmap drawables: These are the most common type of drawable resource and are used for displaying images or icons. They can be created in various file formats such as JPEG, PNG, and GIF.
- Vector drawables: These are a newer type of drawable resource that allow for more scalable graphics. Vector drawables are created using vector graphics and can be scaled to any size without losing quality.
- Shape drawables: These are used for creating simple shapes and gradients such as rectangles, ovals, lines, and gradients. They are created using XML and can be customized with various attributes.
- Nine-patch drawables: These are used for creating resizable images that can stretch or shrink without losing their proportions. They are created using a PNG file with a 1-pixel border that defines which parts of the image can be stretched.
(b) Explain Grid Layout with attributes.
In Android, GridLayout
is a layout manager that allows you to create a grid of rows and columns to position child views. With GridLayout
, you can create complex layouts by placing views in a grid pattern.
Here are some of the attributes that you can use with GridLayout
:
rowCount
andcolumnCount
: These attributes specify the number of rows and columns in the grid.layout_row
andlayout_column
: These attributes specify the row and column index of a child view within the grid.layout_rowSpan
andlayout_columnSpan
: These attributes specify the number of rows and columns that a child view occupies within the grid.layout_gravity
: This attribute specifies how a child view is positioned within its cell. You can use values liketop
,bottom
,left
,right
,center
, andfill
to control the alignment of the view.
Here’s an example of a simple GridLayout
that contains three child views:
<GridLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:rowCount="2"
android:columnCount="2">
<TextView
android:text="View 1"
android:layout_row="0"
android:layout_column="0"/>
<TextView
android:text="View 2"
android:layout_row="0"
android:layout_column="1"/>
<TextView
android:text="View 3"
android:layout_row="1"
android:layout_column="0"
android:layout_columnSpan="2"/>
</GridLayout>
(c) What is Listview? Write a java class to add any 10 items within
Listview.
ListView
is an Android widget that displays a vertical list of scrollable items. It is commonly used to display large amounts of data, such as a list of contacts, messages, or products in an e-commerce app.
Here is an example Java class that demonstrates how to add 10 items to a ListView
:
import android.app.Activity;
import android.os.Bundle;
import android.widget.ArrayAdapter;
import android.widget.ListView;
public class MainActivity extends Activity {
private String[] items = {"Item 1", "Item 2", "Item 3", "Item 4", "Item 5", "Item 6", "Item 7", "Item 8", "Item 9", "Item 10"};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Get a reference to the ListView
ListView listView = findViewById(R.id.list_view);
// Create an ArrayAdapter to populate the ListView
ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, android.R.id.text1, items);
// Set the adapter for the ListView
listView.setAdapter(adapter);
}
}
In this example, we create a String
array called items
that contains 10 items. We then create an ArrayAdapter
that takes the items
array as its data source and uses the built-in simple_list_item_1
layout provided by Android. Finally, we set the ArrayAdapter
as the adapter for the ListView
using the setAdapter()
method.
Note that you will also need to create a layout XML file that includes a ListView
with the ID list_view
in order for this code to work.
(a) Explain context menu and system menu.
Both context menus and system menus are important UI elements in Android that allow users to perform actions or access additional functionality within an app. Here’s an explanation of each:
- Context Menu: A context menu is a floating menu that appears when a user long-presses on a view or item in an Android app. It usually contains options that are relevant to the selected view or item. For example, in a messaging app, long-pressing on a message might bring up a context menu with options to reply, delete, or mark as unread. Context menus can be created using the
registerForContextMenu()
method in anActivity
orFragment
, and can be customized using theonCreateContextMenu()
method. - System Menu: The system menu is a menu that appears when a user presses the device’s menu button (if it has one) or the overflow button (three dots) in the app’s action bar. It typically contains options that are relevant to the app as a whole, such as settings, help, or sign out. The system menu is automatically generated by Android based on the options menu resource XML file that you define in your app. You can create the options menu resource XML file in the
res/menu
folder of your app, and then inflate it using theonCreateOptionsMenu()
method in yourActivity
orFragment
.
(b) Explain Implicit Intent in four points.
Implicit intents are a powerful feature of the Android operating system that allow different components of an app to communicate with each other, as well as with other apps on the device. Here are four key points to know about implicit intents:
- Definition: An implicit intent is an intent that does not specify the component that should handle the intent. Instead, it defines an action to be performed, such as opening a web page, playing a video, or sending an email, and allows the system to find the appropriate component to handle the action.
- Intent Filters: To receive an implicit intent, a component must define an intent filter in its manifest file. An intent filter specifies the types of intents that the component can handle, based on the action, data, and category of the intent.
- Multiple Options: Since implicit intents can be handled by multiple components, the system presents the user with a list of options to choose from when the intent is launched. For example, if an app wants to play a video, it may launch an implicit intent with the action
ACTION_VIEW
and the data URI of the video. The system will then present a list of video player apps that can handle the intent, and the user can choose which one to use. - Flexibility: Implicit intents provide flexibility and extensibility to Android apps. They allow different components of an app to communicate with each other without knowing their specific implementation details. They also allow apps to interact with other apps on the device, opening up a wide range of possibilities for sharing data and functionality between apps.
(c) Write a program to capture an image using camera and display it.
Here’s an example Android program that captures an image using the device’s camera and displays it in an ImageView
:
- Add Camera and Storage Permissions to the AndroidManifest.xml file:
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
- Add a Button and ImageView to the layout file activity_main.xml:
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<Button
android:id="@+id/button_capture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Capture Image"/>
<ImageView
android:id="@+id/image_preview"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="centerCrop"/>
</LinearLayout>
- In the MainActivity class, define variables for the Button, ImageView, and the image file path:
public class MainActivity extends AppCompatActivity {
private Button captureButton;
private ImageView previewImage;
private String imagePath;
// other code here...
}
- In the
onCreate()
method, initialize the variables and set anOnClickListener
for the capture button:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// initialize the variables
captureButton = findViewById(R.id.button_capture);
previewImage = findViewById(R.id.image_preview);
// set an OnClickListener for the capture button
captureButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
captureImage();
}
});
}
- Define the
captureImage()
method, which will launch the device’s camera app to take a picture:
private void captureImage() {
// create a new file to store the image
File imageFile = new File(getExternalFilesDir(null), "image.jpg");
imagePath = imageFile.getAbsolutePath();
// create a new intent to launch the camera app
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
intent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(imageFile));
// start the camera app and wait for the result
startActivityForResult(intent, 1);
}
- Override the
onActivityResult()
method to handle the result of the camera app:
@Override
protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if (requestCode == 1 && resultCode == RESULT_OK) {
// display the captured image in the ImageView
Bitmap imageBitmap = BitmapFactory.decodeFile(imagePath);
previewImage.setImageBitmap(imageBitmap);
}
}
OR
(a) Explain Option Menu.
The Option Menu is a menu that appears when the user presses the menu button on their Android device. It provides a list of options that the user can choose from to perform an action, such as opening a new screen or sharing content. Here are some key points about the Option Menu:
- The Option Menu is displayed as a popup menu, typically with an icon in the top-right corner of the app’s screen.
- The items in the Option Menu are defined in the
onCreateOptionsMenu()
method of the activity or fragment. This method is called once when the activity or fragment is created, and is where you can inflate a menu resource file to create the menu items. - Each item in the Option Menu is represented by a
MenuItem
object. You can set the title, icon, and other properties of the menu item using methods on this object. - When the user selects a menu item, the
onOptionsItemSelected()
method is called with the selectedMenuItem
object as a parameter. This is where you can perform the action associated with the selected item. - The Option Menu can be customized by adding icons, setting text color and size, and changing the layout using a custom layout file.
Here is an example implementation of the Option Menu in an activity:
- Define the menu items in a menu resource file, such as
menu_options.xml
:
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/menu_share"
android:icon="@drawable/ic_share"
android:title="Share" />
<item
android:id="@+id/menu_settings"
android:icon="@drawable/ic_settings"
android:title="Settings" />
</menu>
- Inflate the menu resource in the
onCreateOptionsMenu()
method of the activity:
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.menu_options, menu);
return true;
}
- Handle menu item selection in the
onOptionsItemSelected()
method:
@Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case R.id.menu_share:
// Handle the Share menu item
return true;
case R.id.menu_settings:
// Handle the Settings menu item
return true;
default:
return super.onOptionsItemSelected(item);
}
}
(b) Define Dialog in android. Explain Alert Dialog with example.
In Android, a dialog is a small window that prompts the user to make a decision or enter information. Dialogs can be used for various purposes, such as displaying error messages, asking for user input, or showing progress.
An AlertDialog is a specific type of dialog that is used to display an alert message to the user. It typically consists of a title, a message, and one or more buttons that the user can tap to perform an action.
Here is an example of how to create and show an AlertDialog in Android:
- Define the AlertDialog.Builder object in your activity:
AlertDialog.Builder builder = new AlertDialog.Builder(this);
- Set the title, message, and buttons for the AlertDialog:
builder.setTitle("Alert!")
.setMessage("This is an alert dialog.")
.setPositiveButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
// Do something when OK button is clicked
}
})
.setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
// Do something when Cancel button is clicked
}
});
- Create and show the AlertDialog:
AlertDialog dialog = builder.create();
dialog.show();
This will display an AlertDialog with a title “Alert!”, a message “This is an alert dialog.”, and two buttons labeled “OK” and “Cancel”. When the user taps the “OK” button, the onClick()
method defined in the setPositiveButton()
method will be called. Similarly, when the user taps the “Cancel” button, the onClick()
method defined in the setNegativeButton()
method will be called.
(c) Develop a program to send an email.
To send an email from an Android app, you can use the JavaMail API, which provides classes for sending email messages. Here is an example program that demonstrates how to send an email using JavaMail API:
- Add the JavaMail API library to your Android project by adding the following dependency in your build.gradle file:
implementation 'com.sun.mail:android-mail:1.6.2'
- Request permission to access the user’s email account in your AndroidManifest.xml file:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
- Create a new activity in your Android project that contains an email form. The email form should include fields for the recipient’s email address, the subject, and the message body, as well as a button to send the email.
- Add the following code to the button’s OnClickListener to send the email:
// Get the values from the email form
String recipient = recipientEditText.getText().toString();
String subject = subjectEditText.getText().toString();
String message = messageEditText.getText().toString();
// Create a new email message
Message email = new MimeMessage(session);
email.setFrom(new InternetAddress("your_email@example.com"));
email.setRecipient(Message.RecipientType.TO, new InternetAddress(recipient));
email.setSubject(subject);
email.setText(message);
// Send the email
Transport.send(email);
Note that you will need to set up an email session before you can send the email. You can do this by creating a new Properties object and setting the SMTP server and port number for your email provider, as well as your email account credentials. Here is an example of how to set up the email session:
Properties props = new Properties();
props.put("mail.smtp.host", "smtp.example.com");
props.put("mail.smtp.port", "587");
props.put("mail.smtp.auth", "true");
props.put("mail.smtp.starttls.enable", "true");
Session session = Session.getInstance(props, new Authenticator() {
@Override
protected PasswordAuthentication getPasswordAuthentication() {
return new PasswordAuthentication("your_email@example.com", "your_password");
}
});
This code sets up a new email session using the SMTP server at “smtp.example.com” on port 587. It also enables authentication and TLS encryption. You will need to replace “your_email@example.com” and “your_password” with your actual email account credentials.
(a) Explain Geocoding and Reverse Geocoding.
Geocoding and Reverse Geocoding are two important concepts related to location-based services in Android.
Geocoding is the process of converting an address or location description into geographic coordinates (latitude and longitude). It involves taking a textual address or place name and returning the corresponding geographic coordinates. Geocoding is useful for displaying locations on a map or performing proximity searches.
Reverse Geocoding, on the other hand, is the process of converting geographic coordinates (latitude and longitude) into an address or location description. It involves taking a set of coordinates and returning the corresponding textual address or place name. Reverse Geocoding is useful for displaying location-based information to the user, such as the name of the city or street they are currently located in.
Android provides built-in support for both Geocoding and Reverse Geocoding through the Geocoder class. The Geocoder class is part of the Android Location API and allows developers to perform Geocoding and Reverse Geocoding operations using a simple and easy-to-use API.
To use the Geocoder class for Geocoding, you simply need to call the getFromLocationName()
method and pass in the textual address or place name. This method will return a list of Address
objects, each of which contains the corresponding geographic coordinates.
Here’s an example of how to use Geocoding to find the latitude and longitude of a location based on its address:
Geocoder geocoder = new Geocoder(this);
List<Address> addresses = geocoder.getFromLocationName("1600 Amphitheatre Parkway, Mountain View, CA 94043", 1);
if (addresses != null && addresses.size() > 0) {
Address address = addresses.get(0);
double latitude = address.getLatitude();
double longitude = address.getLongitude();
Log.d("Geocoding", "Latitude: " + latitude + ", Longitude: " + longitude);
}
To use the Geocoder class for Reverse Geocoding, you simply need to call the getFromLocation()
method and pass in the latitude and longitude coordinates. This method will return a list of Address
objects, each of which contains the corresponding textual address or place name.
Here’s an example of how to use Reverse Geocoding to find the address of a location based on its latitude and longitude:
Geocoder geocoder = new Geocoder(this);
List<Address> addresses = geocoder.getFromLocation(37.4220, -122.0841, 1);
if (addresses != null && addresses.size() > 0) {
Address address = addresses.get(0);
String streetAddress = address.getAddressLine(0);
String city = address.getLocality();
String state = address.getAdminArea();
String country = address.getCountryName();
String postalCode = address.getPostalCode();
Log.d("Reverse Geocoding", "Address: " + streetAddress + ", " + city + ", " + state + ", " + country + ", " + postalCode);
}
(b) Explain Broadcast receiver in details.
A Broadcast Receiver is a component in the Android system that allows applications to receive and respond to system-wide broadcast messages. These broadcast messages are system events that are sent by the Android operating system or by other applications. A Broadcast Receiver allows an application to listen for these broadcast messages and take appropriate actions in response to them.
Broadcast Receivers can be used for a wide range of purposes, such as detecting when the device boots up or shuts down, monitoring battery level changes, receiving incoming SMS messages, or responding to custom broadcast messages sent by other applications.
To use a Broadcast Receiver in your application, you need to define a Java class that extends the BroadcastReceiver
class and override its onReceive()
method. The onReceive()
method is called by the system when a broadcast message is received, and it allows you to perform any necessary actions in response to the message.
Here’s an example of how to define a simple Broadcast Receiver that responds to the ACTION_POWER_CONNECTED
and ACTION_POWER_DISCONNECTED
system broadcast messages:
public class PowerConnectionReceiver extends BroadcastReceiver {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (action.equals(Intent.ACTION_POWER_CONNECTED)) {
Toast.makeText(context, "Power connected", Toast.LENGTH_SHORT).show();
} else if (action.equals(Intent.ACTION_POWER_DISCONNECTED)) {
Toast.makeText(context, "Power disconnected", Toast.LENGTH_SHORT).show();
}
}
}
In this example, we define a PowerConnectionReceiver
class that extends the BroadcastReceiver
class. We override the onReceive()
method, which takes two parameters: a Context
object and an Intent
object. The Context
object provides access to system services and resources, while the Intent
object contains information about the broadcast message.
Inside the onReceive()
method, we extract the action string from the Intent
object using the getAction()
method. We then check if the action is ACTION_POWER_CONNECTED
or ACTION_POWER_DISCONNECTED
, and display a toast message to the user indicating whether the device has been connected or disconnected from a power source.
Once you have defined your Broadcast Receiver class, you need to register it with the system in order to receive broadcast messages. This can be done either in the manifest file or dynamically at runtime using the registerReceiver()
method.
In the manifest file, you can register a Broadcast Receiver by adding a <receiver>
element to the manifest file and specifying the receiver class and the broadcast messages it should listen for. Here’s an example of how to register the PowerConnectionReceiver
in the manifest file:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myapp">
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<application
...
<receiver android:name=".PowerConnectionReceiver">
<intent-filter>
<action android:name="android.intent.action.ACTION_POWER_CONNECTED" />
<action android:name="android.intent.action.ACTION_POWER_DISCONNECTED" />
</intent-filter>
</receiver>
</application>
</manifest>
(c) Develop an application to store student details like roll no, name,
branch, marks, percentage and retrieve student information using roll
no. in SQLite databases.
Here is an example Android application that allows users to store and retrieve student information using SQLite databases:
First, create a layout for the student details form (activity_main.xml
):
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Roll No:" />
<EditText
android:id="@+id/editTextRollNo"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Name:" />
<EditText
android:id="@+id/editTextName"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Branch:" />
<EditText
android:id="@+id/editTextBranch"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Marks:" />
<EditText
android:id="@+id/editTextMarks"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
<Button
android:id="@+id/buttonSave"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Save"/>
<Button
android:id="@+id/buttonRetrieve"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Retrieve"/>
<TextView
android:id="@+id/textViewResult"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Result:" />
</LinearLayout>
Next, create a database helper class to manage the SQLite database (DatabaseHelper.java
):
OR
(a) Enlist the steps to publish the Android application.
Here are the steps to publish an Android application on the Google Play Store:
- Create a Developer Account: You need to create a Google Play Developer account by visiting the Google Play Console website and sign in with your Google account.
- Create a New Application: After creating a developer account, you can create a new application by providing information such as the app name, description, category, and other details.
- Upload APK: You need to upload the APK (Android Package Kit) file of your application. Ensure that the APK file is signed with a keystore file to ensure its authenticity.
- Fill in Store Listing Details: Provide the store listing details like the application title, description, screenshots, and other relevant details to help users understand your app.
- Set Pricing and Distribution: You can choose whether you want your application to be free or paid, and select the countries or regions where you want to make it available.
- Publish: Once you have completed all the necessary steps, you can click on the “Publish” button to make your application live on the Google Play Store.
- Update: You can update your application in the future by uploading a new APK file and updating the store listing details.
(b) Explain SQLiteOpenHelper class.
SQLiteOpenHelper is a class in Android that helps in creating, upgrading and managing an SQLite database. It provides the methods to create and manage the database, as well as to handle database versioning. The class helps in opening and closing the database connection and managing the creation and upgrade of database schemas.
The SQLiteOpenHelper class is an abstract class and provides the following methods:
- onCreate(): This method is called when the database is created for the first time. It is used to create the database schema.
- onUpgrade(): This method is called when the database needs to be upgraded to a new version. It is used to update the database schema to the new version.
- getWritableDatabase(): This method is used to get a writable database connection.
- getReadableDatabase(): This method is used to get a readable database connection.
When creating an SQLite database in Android, we extend the SQLiteOpenHelper class and override its methods to define our own schema and to handle database versioning. This makes the process of managing an SQLite database much easier and more efficient.
(c) Write a program to locate user’s current location. (Write ONLY .java
and manifest file)
Here is a sample program in Java to get the user’s current location using the Android Location API:
MainActivity.java:
import android.Manifest;
import android.content.Context;
import android.content.pm.PackageManager;
import android.location.Location;
import android.location.LocationListener;
import android.location.LocationManager;
import android.os.Bundle;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
public class MainActivity extends AppCompatActivity implements LocationListener {
private static final int PERMISSION_REQUEST_CODE = 1;
private LocationManager locationManager;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE);
if (ContextCompat.checkSelfPermission(MainActivity.this,
Manifest.permission.ACCESS_FINE_LOCATION) != PackageManager.PERMISSION_GRANTED) {
ActivityCompat.requestPermissions(MainActivity.this,
new String[]{Manifest.permission.ACCESS_FINE_LOCATION}, PERMISSION_REQUEST_CODE);
} else {
locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,
0, 0, this);
}
}
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == PERMISSION_REQUEST_CODE) {
if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,
0, 0, this);
} else {
Toast.makeText(MainActivity.this, "Permission denied", Toast.LENGTH_SHORT).show();
}
}
}
@Override
public void onLocationChanged(Location location) {
double latitude = location.getLatitude();
double longitude = location.getLongitude();
Toast.makeText(MainActivity.this, "Latitude: " + latitude + "\nLongitude: " + longitude,
Toast.LENGTH_SHORT).show();
}
@Override
public void onStatusChanged(String provider, int status, Bundle extras) {
}
@Override
public void onProviderEnabled(String provider) {
}
@Override
public void onProviderDisabled(String provider) {
}
}
AndroidManifest.xml:
xmlCopy code<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.locationdemo">
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<application
...
</application>
</manifest>
This program first checks if the app has permission to access the device’s location. If permission is not granted, it requests permission from the user. Once permission is granted, the app registers for location updates and listens for changes in the user’s location. When the user’s location changes, the onLocationChanged()
method is called, which displays a toast message showing the latitude and longitude of the user’s current location.
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