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Operating System and Virtualization GTU Old Paper Winter 2022 [Marks : 70] : Click Here
(a) Describe the four conditions that create deadlock.
Deadlock occurs when a group of processes are blocked and unable to proceed because they are all waiting for each other to release resources. Deadlock can arise under the following four necessary conditions:
- Mutual Exclusion: At least one resource must be held in a non-shareable mode, meaning that only one process at a time can use it. While a process holds a resource, no other process can use it.
- Hold and Wait: A process must be holding at least one resource and waiting to acquire additional resources that are currently being held by other processes. In other words, a process cannot release a resource that it currently holds until it acquires all the resources it needs.
- No Preemption: Resources cannot be forcibly removed from a process that is holding them. In other words, a process cannot be interrupted and have its resources taken away, as that may cause data loss or corruption.
- Circular Wait: A set of two or more processes must be waiting for each other to release resources, forming a circular chain of dependencies. For example, Process A is waiting for Resource X, which is being held by Process B, and Process B is waiting for Resource Y, which is being held by Process C, and so on, until Process N is waiting for Resource X, which is being held by Process A.
(b) Differentiate between single threaded and multithreaded process models.
Single threaded and multithreaded process models are two different approaches to designing and implementing programs. The main difference between the two models is how they manage the execution of code within a program.
- Single Threaded Process Model: In a single threaded process model, a program consists of a single thread of execution. This means that the program executes one instruction at a time, and each instruction must complete before the next instruction can begin. If an instruction requires some input or resource that is not yet available, the program must wait until it becomes available before it can continue executing. This can result in the program appearing unresponsive or slow, especially when dealing with time-consuming tasks.
- Multithreaded Process Model: In a multithreaded process model, a program consists of multiple threads of execution that can run concurrently. Each thread can execute independently of the others and can communicate and share resources with other threads in the program. This allows the program to perform multiple tasks simultaneously, which can significantly improve its performance and responsiveness.
Multithreading can be used in many situations, such as in graphical user interfaces where the main thread can be used to handle user input and respond to events, while other threads perform time-consuming tasks in the background. Multithreading can also be used to implement parallel processing, where different parts of a task are distributed across multiple threads, allowing them to execute simultaneously on multiple cores or processors.
(c) Consider the following scenario of processes for Round Robin
Scheduling with time quantum 2.
Process Arrival Time Execution Time
P1 0 9
P2 1 5
P3 2 3
P4 3 4
Draw the Gantt chart for the execution of processes, showing their start
time and end time. Calculate average turnaround time and average
waiting time of the processes.
Examine the effect if time quantum is too large and too small.
Here is the Gantt chart:
| P1 | P2 | P3 | P4 | P1 | P1 | P2 | P1 | P4 | P1 | P4 | P1 | P1 |
The average turnaround time is calculated by subtracting the arrival time of each process from its completion time and then adding up all the values and dividing by the number of processes.
Turnaround Time for P1 = 18 – 0 = 18 Turnaround Time for P2 = 11 – 1 = 10 Turnaround Time for P3 = 5 – 2 = 3 Turnaround Time for P4 = 14 – 3 = 11
Average Turnaround Time = (18 + 10 + 3 + 11) / 4 = 10.5
The average waiting time is calculated by subtracting the burst time of each process from its turnaround time and then adding up all the values and dividing by the number of processes.
Waiting Time for P1 = 18 – 9 = 9 Waiting Time for P2 = 10 – 5 = 5 Waiting Time for P3 = 3 – 3 = 0 Waiting Time for P4 = 11 – 4 = 7
Average Waiting Time = (9 + 5 + 0 + 7) / 4 = 5.25
Therefore, the average turnaround time is 10.5 and the average waiting time is 5.25.
If the time quantum is too small, it can lead to higher overhead due to frequent context switches between processes. This is because each process will get a very short amount of CPU time before being interrupted and switching to the next process in the queue. As a result, the CPU will spend more time switching between processes than actually executing them, leading to higher overhead and lower throughput. In extreme cases, the system may become unresponsive due to the high overhead of the scheduling algorithm.
On the other hand, if the time quantum is too large, it can result in higher waiting times and longer turnaround times, as described in the previous answer. In the specific case of the Round Robin scheduling algorithm with the given set of processes, a time quantum of 2 is appropriate because it strikes a balance between reducing waiting times and maximizing throughput without introducing too much overhead.
(a) Describe the two strategies for providing processor resources in a virtual
environment.
In a virtual environment, there are two primary strategies for providing processor resources to virtual machines (VMs):
- Dedicated Resource Allocation: In this strategy, the hypervisor allocates dedicated physical CPU cores or logical processors to each VM. Each VM has exclusive access to its allocated resources and can utilize them without any interference from other VMs. This approach provides predictable performance and can ensure that each VM gets the required amount of processing power to run its workloads efficiently. However, it can lead to underutilization of CPU resources, as some VMs may not utilize their allocated resources fully, leading to wasted CPU cycles.
- Shared Resource Allocation: In this strategy, the hypervisor allows multiple VMs to share physical CPU resources, such as CPU cores or logical processors. The hypervisor schedules CPU time for each VM in a fair manner, ensuring that each VM gets a proportional share of CPU resources based on its resource allocation settings. This approach provides better CPU utilization, as idle CPU cycles from one VM can be utilized by other VMs. However, shared resource allocation can lead to performance degradation if multiple VMs require high CPU utilization simultaneously, leading to competition for CPU resources and potential resource contention.
(b) Describe hardware approaches to mutual exclusion.
Hardware-based mutual exclusion refers to the use of hardware mechanisms to ensure that only one process can access a shared resource at a time, avoiding conflicts and inconsistencies.
There are two main hardware-based approaches to mutual exclusion:
- Interrupt disabling: In this approach, the CPU hardware provides an instruction to disable interrupts. When a process enters the critical section, it executes this instruction to disable all interrupts, preventing any other process from interrupting it and accessing the shared resource. This approach is simple and fast, but it can lead to reduced system responsiveness and even deadlocks if a process gets stuck in the critical section.
- Atomic hardware instructions: Many modern CPUs provide atomic hardware instructions, such as test-and-set or compare-and-swap, that can be used to implement mutual exclusion. These instructions allow a process to read and modify a memory location atomically, ensuring that no other process can access the same memory location simultaneously. The process can use this instruction to acquire a lock on a shared resource, and other processes will spin until the lock is released, avoiding conflicts and ensuring mutual exclusion. This approach is more efficient than interrupt disabling, and it can also support more sophisticated synchronization primitives such as semaphores and monitors.
(c) Consider a disk queue with I/O requests of the following cylinders in
their arriving order 6,10,12,54,97,73,128,15,44,110,34,45
The disk head is assumed to be at Cylinder 23 and moving in the direction
of decreasing number of cylinders. The disk consists of total 150
cylinders. Calculate the disk head movement using SCAN and C -SCAN
scheduling algorithm.
To calculate the disk head movement for the given disk queue using the SCAN and C-SCAN scheduling algorithms, we need to first sort the I/O requests in ascending order of cylinder numbers since the disk head is moving towards decreasing cylinder numbers.
Sorted queue: 6, 10, 12, 15, 34, 44, 45, 54, 73, 97, 110, 128
We assume that the disk head is initially positioned at cylinder 23, and we calculate the head movement for both SCAN and C-SCAN algorithms as follows:
- SCAN:
In the SCAN algorithm, the disk head moves from the current cylinder to the last cylinder in the direction of its movement, serving all the requests on its way. After reaching the last cylinder, the head changes its direction and moves to the other end of the disk, serving all the remaining requests on its way.
Sorted queue: 6, 10, 12, 15, 34, 44, 45, 54, 73, 97, 110, 128
Direction: decreasing
Head movement:
23 → 15 → 12 → 10 → 6 → 34 → 44 → 45 → 54 → 73 → 97 → 110 → 128 → 150 → 73 → 54 → 44 → 34 → 23
Total head movement = 365 cylinders
- C-SCAN:
In the C-SCAN algorithm, the disk head moves from the current cylinder to the last cylinder in the direction of its movement, serving all the requests on its way. After reaching the last cylinder, the head jumps to the first cylinder and moves in the same direction, serving all the requests on its way until it reaches the last request before the initial cylinder.
Sorted queue: 6, 10, 12, 15, 34, 44, 45, 54, 73, 97, 110, 128
Direction: decreasing
Head movement:
23 → 15 → 12 → 10 → 6 → 150 → 128 → 110 → 97 → 73 → 54 → 45 → 44 → 34 → 23
Total head movement = 327 cylinders
Therefore, the total head movement for the given disk queue using SCAN is 365 cylinders, and using C-SCAN is 327 cylinders.
(c) Calculate the number of page faults for the following reference string
using LRU(Least recently used) page replacement algorithm with frame
size as 3.
5 0 2 1 0 3 0 2 4 3 0 3 2 1 3 0 1 5
To calculate the disk head movement for the given disk queue using the SCAN and C-SCAN scheduling
We can use a frame of size 3 for the LRU page replacement algorithm to calculate the number of page faults for the given reference string.
Initially, all frames are empty, and each page request results in a page fault. Therefore, the first three requests will result in page faults.
Reference string: 5 0 2 1 0 3 0 2 4 3 0 3 2 1 3 0 1 5
- 5: 5 _ _ (page fault)
- 0: 5 0 _ (page fault)
- 2: 5 0 2 (page fault)
- 1: 5 0 2 (page fault)
- 0: 5 0 2 (page fault)
- 3: 3 0 2 (page fault)
- 0: 3 0 2 (page fault)
- 2: 3 0 2 (page fault)
- 4: 4 0 2 (page fault)
- 3: 4 3 2 (page fault)
- 0: 4 3 0 (page fault)
- 3: 4 3 0 (page fault)
- 2: 4 3 2 (page fault)
- 1: 4 3 2 (page fault)
- 3: 4 1 3 (page fault)
- 0: 0 1 3 (page fault)
- 1: 0 1 3 (page fault)
- 5: 5 1 3 (page fault)
Therefore, the total number of page faults for the given reference string using LRU page replacement algorithm with a frame size of 3 is 14.
(a) Describe characteristics of monitor.
A monitor is a synchronization construct that allows concurrent access to shared resources in a mutually exclusive manner. Here are some of the characteristics of a monitor:
- Mutual exclusion: A monitor ensures mutual exclusion by allowing only one process to execute within it at any given time. This is accomplished by the monitor’s internal lock, which is acquired by a process before accessing the shared resource.
- Condition synchronization: A monitor provides condition variables that allow processes to wait for certain conditions to be true before proceeding. Condition variables are used to prevent busy waiting and improve the efficiency of the system.
- Data abstraction: A monitor provides an abstraction layer that hides the implementation details of the shared resource from the processes that use it. This allows the shared resource to be modified without affecting the processes that use it.
- Blocking: When a process attempts to enter a monitor that is already locked, it is blocked and added to a queue associated with the monitor. The process is then unblocked when the monitor becomes available, and it is allowed to enter the monitor.
- Atomicity: All operations on the shared resource are atomic, meaning that they are executed as a single, indivisible operation. This ensures that the shared resource remains consistent and that race conditions do not occur.
- Nested monitor calls: A monitor can be called from within another monitor, and the calling process will be granted access to the inner monitor only after releasing the lock on the outer monitor. This prevents deadlocks from occurring when multiple processes attempt to enter nested monitors.
(b) Write Peterson’s solution for achieving mutual exclusion.
Peterson’s solution is a software-based algorithm for achieving mutual exclusion in a shared memory environment. It was developed by Gary Peterson in 1981 and is based on two processes that share a common resource. The solution is based on the idea of using two flags, one for each process, to enforce mutual exclusion.
The Peterson’s solution works as follows:
- Each process has a flag variable that indicates whether it is interested in entering the critical section or not. Initially, both flags are set to false.
- When a process wants to enter the critical section, it sets its flag to true and then sets the turn variable to the other process.
- The process then enters a busy-wait loop, checking the other process’s flag and turn variables. If the other process is not interested in entering the critical section or if it is its turn, then the process proceeds to the critical section.
- Once a process is done with the critical section, it sets its flag to false and passes the turn to the other process.
The code for Peterson’s solution is as follows:
int turn;
bool flag[2];
void P0()
{
flag[0] = true;
turn = 1;
while (flag[1] && turn == 1) {
// busy wait
}
// critical section
flag[0] = false;
}
void P1()
{
flag[1] = true;
turn = 0;
while (flag[0] && turn == 0) {
// busy wait
}
// critical section
flag[1] = false;
}
In this code, P0()
and P1()
are the two processes that share a critical section. The flag
array indicates whether each process is interested in entering the critical section, and the turn
variable indicates which process should go first. The busy-wait loop ensures that both processes cannot enter the critical section at the same time.
Peterson’s solution is simple and effective, but it suffers from the problem of busy-waiting, which wastes CPU cycles and can lead to starvation. Also, it is susceptible to race conditions when implemented in multiprocessor environments.
(c) Write the different states a process can hold. Explain the types of events
that lead to each state transition for a process.
A process is a program that is being executed by the operating system. During its lifetime, a process can hold different states, each of which corresponds to a specific phase of its execution. The different states a process can hold are:
- New: In this state, the process is being created by the operating system, and the necessary resources are being allocated to it.
- Ready: In this state, the process is waiting to be assigned to a processor by the operating system. It has all the necessary resources and is waiting for its turn to execute.
- Running: In this state, the process is being executed by the processor. It is currently using the processor’s resources, and its instructions are being executed.
- Blocked: In this state, the process is waiting for an event to occur, such as an I/O operation or a semaphore signal, before it can continue executing. The process cannot proceed until the event occurs.
- Terminated: In this state, the process has finished executing, and its resources are being released by the operating system.
The different events that can lead to each state transition for a process are:
- New to Ready: The process is created by the operating system, and all the necessary resources are allocated to it.
- Ready to Running: The operating system assigns the processor to the process, and the process begins executing.
- Running to Blocked: The process encounters an event, such as an I/O operation, that requires it to wait for some external condition to occur before it can continue executing.
- Running to Ready: The process voluntarily relinquishes the processor, such as by calling a wait function, and goes back to the ready state.
- Blocked to Ready: The event that the process was waiting for occurs, and the process can continue executing.
- Running to Terminated: The process finishes executing, and its resources are released by the operating system.
OR
(a) Segmentation suffers from internal fragmentation or external
fragmentation? Justify.
Segmentation is a memory management scheme that divides the memory into variable-sized logical segments, each representing a specific part of the program, such as code, data, or stack. These segments are independent of each other and can grow or shrink dynamically during program execution.
Segmentation can suffer from both internal and external fragmentation.
Internal fragmentation occurs when a segment is allocated more memory than it actually needs. This can happen when a segment’s size is not an exact multiple of the memory allocation unit, such as a page size. As a result, the excess memory is wasted and cannot be used by other segments, leading to internal fragmentation.
External fragmentation occurs when there is enough free memory available in the system, but it is fragmented into small, non-contiguous blocks. When a process requests memory allocation, it may not be able to find a large enough contiguous block of memory to satisfy its request, even though the total free memory is sufficient. This can result in external fragmentation.
However, segmentation is generally more susceptible to internal fragmentation than external fragmentation. This is because each segment has its own size and memory requirements, which makes it difficult to allocate memory exactly as needed. Also, when a segment grows or shrinks, it may leave behind small unused holes or gaps, leading to internal fragmentation.
In contrast, paging, which is another memory management scheme, suffers mainly from external fragmentation, as it allocates memory in fixed-sized pages that can be easily arranged into a contiguous block. Also, paging is less susceptible to internal fragmentation as the page size is usually chosen to be a multiple of the memory allocation unit, reducing the wastage of memory due to internal fragmentation.
(b) In a paging scheme,16 bit addresses are used with a page size of 512 bytes.
If the logical address is 0000010001111101, how many bits are used for
the page number and offset? What will be the physical address, if the
frame address corresponding to the computed page number is 15.
With a page size of 512 bytes, the logical address of 16 bits can be split into a page number and an offset as follows:
- Page number: The first 9 bits of the logical address represent the page number, as 2^9 = 512.
- Offset: The remaining 7 bits represent the offset within the page, as the page size is 512 bytes.
Therefore, for the given logical address 0000010001111101, the page number is 000001000, and the offset is 1111101.
If the frame address corresponding to the computed page number is 15, then the physical address can be calculated as follows:
- The frame address is 15, which is represented by the binary number 1111.
- The offset is 1111101, which represents the byte offset within the page.
- Therefore, the physical address is 1111 1111101 in binary, which is equal to 0xFD in hexadecimal notation.
(c) Describe the elements which uniquely characterize a process while
program is executing.
The following elements uniquely characterize a process while a program is executing:
- Process ID (PID): A unique identifier that distinguishes the process from other processes in the system.
- Program counter (PC): A register that contains the memory address of the next instruction to be executed in the program.
- Process state: The current state of the process, such as ready, running, blocked, or terminated.
- Memory management information: The memory allocation and usage information for the process, including the virtual memory address space, page table, and memory allocation/deallocation information.
- CPU registers: The values stored in the CPU registers for the process, such as the general-purpose registers, stack pointer, and status register.
- I/O status: The status of any I/O operations associated with the process, including the devices being used and the state of any pending I/O requests.
- Priority: The priority of the process relative to other processes in the system, which determines the order in which the processes are scheduled for execution.
(a) Explain how resource allocation graph can depict the deadlock situation?
A resource allocation graph is a graphical representation of a system’s resource allocation and can be used to identify whether a deadlock has occurred in the system.
In a resource allocation graph, the resources and processes are represented as nodes, and the allocation of resources to processes is represented by directed edges from resource nodes to process nodes. Additionally, requests for resources are represented by directed edges from process nodes to resource nodes. If a process is waiting for a resource that is currently allocated to another process, a circular dependency or cycle is formed in the graph. If there is a cycle in the graph, it indicates that a deadlock has occurred.
The presence of a cycle in the graph implies that there is a circular chain of processes and resources, where each process is waiting for a resource that is held by another process in the chain. This situation results in a deadlock where none of the processes can proceed as they are all waiting for resources that are held by other processes in the cycle. Therefore, a resource allocation graph can depict the deadlock situation by identifying the cycle in the graph, which shows the dependencies between processes and resources.
(b) Explain the handling of multiple non interactive and multiple interactive
jobs in case of multiprogramming.
Multiprogramming is a technique that enables a computer system to execute multiple programs simultaneously. The handling of multiple non-interactive and interactive jobs in multiprogramming can be explained as follows:
- Multiple Non-Interactive Jobs: Non-interactive jobs are those that do not require user interaction and can run without user intervention. In multiprogramming, multiple non-interactive jobs are handled by allocating resources such as CPU time, memory, and I/O devices to each job. The system can switch between jobs based on the scheduling algorithm to ensure that each job gets a fair share of resources. The operating system assigns priorities to each job, and the scheduling algorithm determines which job to execute based on its priority level.
- Multiple Interactive Jobs: Interactive jobs are those that require user interaction and input. In multiprogramming, multiple interactive jobs are handled by allocating resources such as CPU time, memory, and I/O devices to each job. The system can switch between jobs based on the scheduling algorithm to ensure that each job gets a fair share of resources. In addition, the operating system must provide a mechanism for user interaction, such as a command interpreter or a graphical user interface (GUI). The operating system must also provide a way to manage user input/output, such as managing input from the keyboard or output to the screen.
To handle multiple interactive jobs, the operating system must provide a way to switch between jobs quickly and efficiently to ensure that the user experiences minimal delay. The scheduling algorithm must take into account the interactive nature of the jobs and ensure that the user does not have to wait too long for a response. For example, the Round Robin scheduling algorithm can be used to ensure that each job gets a fair share of CPU time, while the Shortest Job First (SJF) algorithm can be used to prioritize jobs based on their execution time.
In summary, multiple non-interactive and multiple interactive jobs in multiprogramming are handled by allocating resources to each job and switching between jobs based on the scheduling algorithm. The operating system must also provide a mechanism for user interaction and input/output management to handle interactive jobs efficiently.
(c) Distinguish between
(i) Static and dynamic allocation of memory
(ii) Swapping and paging
(iii) Page, frame and segment
(i) Static allocation of memory refers to the allocation of memory during the compilation or assembly of a program, whereas dynamic allocation of memory refers to the allocation of memory during the execution of the program.
(ii) Swapping and paging are two memory management techniques used by operating systems. Swapping involves moving an entire process from main memory to secondary storage, while paging involves dividing the process into fixed-size pages and moving only the required pages to and from main memory.
(iii) In a paging memory management scheme, the process is divided into fixed-size pages, whereas in a frame memory management scheme, the physical memory is divided into fixed-size frames. A segment is a logical unit of a program, such as a procedure or a data structure, which can be of variable size. Segmentation is a memory management scheme in which a process is divided into variable-sized segments.
OR
(a) Describe the two difficulties with the use of equal size fixed partitions.
(i) Static allocation of memory refers to the allocation of memory during the compilation or assembly of a program, whereas dynamic allocation of memory refers to the allocation of memory during the execution of the program.
(ii) Swapping and paging are two memory management techniques used by operating systems. Swapping involves moving an entire process from main memory to secondary storage, while paging involves dividing the process into fixed-size pages and moving only the required pages to and from main memory.
(iii) In a paging memory management scheme, the process is divided into fixed-size pages, whereas in a frame memory management scheme, the physical memory is divided into fixed-size frames. A segment is a logical unit of a program, such as a procedure or a data structure, which can be of variable size. Segmentation is a memory management scheme in which a process is divided into variable-sized segments.
(b) Explain how input output is managed in virtual environment.
Equal size fixed partitions are a memory management technique in which the memory is divided into fixed-size partitions, and each partition is assigned to a process. While this technique has some advantages, it also has two significant difficulties:
- Internal Fragmentation: When a process is assigned a partition that is larger than its memory requirement, the unused memory within the partition is called internal fragmentation. The unused memory cannot be used by any other process, and it is wasted. Over time, the internal fragmentation can become significant, leading to a waste of memory.
- Limited Process Size: With equal size fixed partitions, the size of the largest process that can be accommodated is limited by the size of the partitions. If the largest process is larger than the partition size, it cannot be accommodated, even if there is enough memory available in the system. This can lead to inefficient use of memory, as larger processes may be left waiting for memory even when there is enough memory available in the system.
(c) Consider the following scenario of processes with priority. If the
scheduling of processes is priority based, Draw the Gantt chart. Calculate
turnaround time and waiting time for each process. Also compute
average turnaround time and average waiting time for the system.
Process Arrival Time Execution Time Priority
P1 0 9 2
P2 1 5 1
P3 2 3 3
P4 3 4 4
If the scheduling of processes is priority based, the Gantt chart for the given scenario would be:
| P2 | P1 | P3 | P4 | P1 | P1 | P1 | P1 | P1 | P1 | P1 |
The calculation of turnaround time and waiting time for each process is as follows:
Process P1: Turnaround Time = 10 – 0 = 10 Waiting Time = 1 Priority = 2
Process P2: Turnaround Time = 6 – 1 = 5 Waiting Time = 0 Priority = 1
Process P3: Turnaround Time = 5 – 2 = 3 Waiting Time = 0 Priority = 3
Process P4: Turnaround Time = 9 – 3 = 6 Waiting Time = 1 Priority = 4
The average turnaround time for the system is (10 + 5 + 3 + 6)/4 = 6 The average waiting time for the system is (1 + 0 + 0 + 1)/4 = 0.5.
(a) Describe the function of kernel in operating system.
The kernel is the core component of an operating system that manages system resources and provides services to user-level processes. It is responsible for managing memory, process scheduling, I/O operations, and security. Some of the key functions of the kernel include:
- Memory management: The kernel manages the memory resources of the system, including allocating and deallocating memory to processes, and managing virtual memory.
- Process management: The kernel manages the processes running on the system, including scheduling processes, providing inter-process communication, and handling process synchronization and deadlock prevention.
- Device management: The kernel manages the I/O devices of the system, including device drivers and interrupt handlers.
- File system management: The kernel provides a file system interface for user processes to access files and directories on the system.
- Security management: The kernel provides security services to protect the system and user processes from unauthorized access and malicious attacks.
(b) Give example of Best fit and worst fit memory allocation strategy.
Best Fit and Worst Fit are memory allocation strategies used in operating systems to allocate free memory blocks to processes requesting memory.
In Best Fit strategy, the OS searches for the smallest free block of memory that is larger than or equal to the size requested by the process. The idea behind this strategy is to minimize wastage of memory by selecting the smallest block that can accommodate the process. For example, if there are three free memory blocks of sizes 50KB, 100KB, and 75KB, and a process requests 70KB of memory, then the Best Fit strategy will allocate the 75KB block to that process.
In Worst Fit strategy, the OS searches for the largest free block of memory available and allocates it to the process. This strategy aims to maximize the utilization of memory by selecting the largest available block, even if it is much larger than the process size. For example, if there are three free memory blocks of sizes 50KB, 100KB, and 75KB, and a process requests 70KB of memory, then the Worst Fit strategy will allocate the 100KB block to that process.
Both strategies have their advantages and disadvantages. Best Fit can lead to smaller blocks of free memory, which can be used to accommodate smaller processes, but it can also cause more fragmentation. Worst Fit, on the other hand, can lead to larger blocks of free memory, which can be used to accommodate larger processes, but it can also cause more wastage of memory.
(c) Consider a system with the following information. Determine whether
the system is in safe state. If not in safe state, give reasons. If the system
is in safe state, find the safe sequence of processes. Consider Need
assuming Maximum Allocation.
Total Resources(31)
Total Resources of R1 type – 15
Total Resources of R2 type – 8
Total Resources of R3 type – 8
Processes Max Alloc
R1 R2 R3 R1 R2 R3
1 5 6 3 2 1 0
2 8 5 6 3 2 3
3 4 9 2 3 0 2
4 7 4 3 3 2 0
5 4 3 3 1 0 1
To check whether the system is in a safe state, we can use the Banker’s algorithm. In this algorithm, we check whether there exists a safe sequence of processes that can complete their execution. If such a sequence exists, then the system is in a safe state.
Let’s calculate the need matrix for the given processes.
Processes Max Alloc Need
R1 R2 R3 R1 R2 R3 R1 R2 R3
1 5 6 3 2 1 3 5 3
2 8 5 6 3 2 5 3 3
3 4 9 2 3 0 1 9 0
4 7 4 3 3 2 4 2 0
5 4 3 3 1 0 3 3 0
Now, let’s calculate the available resources for each resource type.
Available = Total – (Allocated by P1 + Allocated by P2 + Allocated by P3 + Allocated by P4 + Allocated by P5) = 31 – (2 + 3 + 6 + 2 + 1) = 17 of R1 = 8 – (1 + 2 + 0 + 2 + 0) = 3 of R2 = 8 – (0 + 3 + 2 + 0 + 1) = 2 of R3
Next, we will create a work matrix that is initially set to the available resources.
Work = Available = (17, 3, 2)
Now, let’s create a boolean array of length 5 called finish, initialized to false.
finish = [false, false, false, false, false]
Next, we will look for a process that can be completed with the current available resources. We will check if the need of any process is less than or equal to the work. If such a process exists, we will allocate its resources to it, mark the process as finished, and add it to the safe sequence.
For the given system, we can follow the below steps:
- From process P3, we can allocate (1, 0, 2) resources, and mark it as finished. Work = (18, 3, 4) finish = [false, false, true, false, false] safe sequence = [P3]
- From process P4, we can allocate (3, 2, 0) resources, and mark it as finished. Work = (21, 5, 4) finish = [false, false, true, true, false] safe sequence = [P3, P4]
- From process P1, we can allocate (2, 4, 3) resources, and mark it as finished. Work = (23, 9, 7) finish = [true, false, true, true, false] safe sequence = [P3, P4, P1]
- From process P5, we can allocate (1, 3, 0) resources, and mark it as finished. Work = (24, 12, 7) finish = [true, false, true, true, true] safe sequence = [P3, P4, P1]
OR
(a) Differentiate the preemptive and nonpreemptive scheduling.
Preemptive and non-preemptive scheduling are two different approaches used by the operating system for scheduling processes.
Preemptive Scheduling:
In preemptive scheduling, the currently executing process can be interrupted by the operating system to allow another process to execute. The time quantum is defined for each process, and when a process has exceeded its time quantum, the operating system preemptively interrupts the execution of the process and moves it to the ready queue. This approach ensures that all processes get a fair share of CPU time, but the context switch overhead is higher as the operating system has to save and restore the state of the interrupted process.
Non-Preemptive Scheduling:
In non-preemptive scheduling, the currently executing process continues to execute until it voluntarily relinquishes the CPU, either by waiting for I/O, terminating, or being blocked for some other reason. In this approach, the process completes its execution without any interference from the operating system, and only then the next process is selected from the ready queue. This approach is simple to implement, but it may lead to some processes monopolizing the CPU, resulting in other processes experiencing long waiting times.
To summarize, preemptive scheduling is characterized by the interruption of currently executing processes, while non-preemptive scheduling allows the current process to execute to completion before selecting the next process.
(b) Describe Linux VServer architecture.
Linux VServer is a virtualization solution that allows for multiple isolated virtual environments to run on a single Linux kernel. It provides a lightweight, secure and efficient way to create and manage virtual private servers.
The architecture of Linux VServer is based on a concept called “Virtual Private Server” (VPS), which is a virtual machine that behaves like a dedicated server. In Linux VServer architecture, the kernel is modified to support the concept of “context” or “context ID”, which is a unique identifier for each virtual environment. Each context runs as a separate entity, isolated from other contexts on the same physical server.
The Linux VServer architecture consists of the following components:
- The Host Operating System: The host operating system is the Linux kernel with some modifications to support virtualization. It provides the necessary system resources and manages the virtual environments.
- The Virtual Environments: The virtual environments are isolated instances of the operating system that are created and managed by the host operating system. Each virtual environment has its own file system, processes, memory, and network resources.
- The Context Management System: The context management system is responsible for managing the virtual environments. It provides the necessary tools to create, start, stop, and manage the virtual environments.
- The Resource Management System: The resource management system is responsible for allocating system resources such as CPU, memory, and disk space to the virtual environments. It ensures that each virtual environment gets a fair share of the resources and prevents one virtual environment from hogging all the resources.
(c) Discuss the race condition in producer- consumer problem. Discuss the
use of semaphore to solve producer-consumer problem. Also Discuss the
solution of producer consumer problem with message passing.
In the producer-consumer problem, a shared buffer is used to communicate between two processes, the producer and the consumer. The producer generates items and puts them in the buffer, while the consumer takes items out of the buffer and processes them. A race condition occurs when the producer and the consumer try to access the buffer at the same time, leading to inconsistent behavior.
To solve the producer-consumer problem using semaphores, we can use two semaphores, empty and full, and a mutex. The empty semaphore keeps track of the number of empty slots in the buffer, while the full semaphore keeps track of the number of full slots in the buffer. The mutex ensures that only one process can access the buffer at a time.
The producer and the consumer follow the following steps:
Producer:
- Wait for the empty semaphore to become positive.
- Acquire the mutex.
- Add an item to the buffer.
- Release the mutex.
- Signal the full semaphore.
Consumer:
- Wait for the full semaphore to become positive.
- Acquire the mutex.
- Remove an item from the buffer.
- Release the mutex.
- Signal the empty semaphore.
The solution using message passing involves creating two processes, the producer and the consumer, and passing messages between them. The producer sends a message containing an item to the consumer, who then processes the item and sends an acknowledgement message back to the producer. The producer can continue generating items and sending them to the consumer as long as the buffer is not full. If the buffer becomes full, the producer must wait until the consumer has processed some items and created some space in the buffer.
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